Tuesday, 15 May 2012

Guild Wars 2: Monday 14th Stress-Test

It was only seven hours long, and I missed three hours of it (damn real people and their birthday celebrations!). Still, I got my fair share of structured PvP with my friends. I re-specced my Warrior to switch between a two-handed hammer and a sword & shield combo. Picking up a perk which allowed me to reflect projectiles of any sort while blocking, it was hilarious watching a ranger knock himself off the clock tower when trying to remove me from the capture point. This happened several times.

(When the facepalm isn't quite enough... facestump.)
My elementalist friend decided to play thief, and when I asked him what weapon sets he was rolling with, he answered,
"Dagger dagger, dagger dagger."    Thieves on their favourite bladed weapons.
Apparently, switching weapons as a thief gives you extra damage, so he was switching weapons only to have a crack at one-shotting people. He was doing 14k damage bursts on lower toughness targets and 9k on me when we weren't on the same team. Genius.

But that brings me to an issue I still have with the structured PvP system. There's still no way for you to make sure you're playing with your friends, rather than hoping you get lucky and end up on the same team. More than anything, it infuriates me that I couldn't coordinate with my pals on Mumble. Maybe this is something that's specific to the beta build, and will be resolved further down the line.

Still, despite its snags, it was awesome fun to jump back in to the game and continue to test builds for release. I've spent this morning making builds on this website, eager to test them next month.

http://www.gw2builds.org/create

Check out our guild at: http://vi-et-armis.enjin.com/

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