In the grim darkness of the not-too distant future, there was only Games for Windows Live.
Until now...
No more compatibility issues. No more being booted from the game because your internet tripped out for half a second. Funnily enough, there was a global steam server crash that lasted a few minutes on the first night I started playing. Some things... you just can't escape. I didn't buy Retribution at release, it slipped under my radar. That is, until a sale came up and I practically stole it at £5.
The game has three modes. These are the campaign (which can be played with one additional player), the competitive multiplayer, and Last Stand. It's basically a game of its own. Three players choose a hero unit and their wargear loadout and face off against wave upon wave of pre-determined enemies, trying to get a high score through a mixture of the virtues of speed, survival and area control. It's a simple concept, but one that's executed brilliantly. It's addictive, has a short duration, and has a surprising level of nuance and team play involved.
Baneblade: The tank to end all tanks.
The campaign is as good as ever, but the greater variety comes with its problems. You can play as any of the five races in the game now, including the infamous Tyranids, who get the award for the slowest talking leader of all time. The campaign has little re-playability because all of the earlier missions seem Copy-Pasted, only with different units for the player. I can't honestly say that I expected five great, full length campaigns that stood out from one another, but the campaigns have been a great strength of Chaos Rising and the original release. At least it serves as an extended tutorial for using the units each race offers.
The standard 'capture and hold' multiplayer is better than ever with the introduction of the imperial guard; a largely conscripted, force with 'bog-standard' infantry with commissar leaders that can execute their men to inspire better fighting (workplace motivation at its finest). They also have good tanks. I love good tanks.
Though the game can at times seem slow compared with RTS franchises like Starcraft, it still has those awesome moments that make it worth a look if you're looking for a strategy fix.
The game has three modes. These are the campaign (which can be played with one additional player), the competitive multiplayer, and Last Stand. It's basically a game of its own. Three players choose a hero unit and their wargear loadout and face off against wave upon wave of pre-determined enemies, trying to get a high score through a mixture of the virtues of speed, survival and area control. It's a simple concept, but one that's executed brilliantly. It's addictive, has a short duration, and has a surprising level of nuance and team play involved.

Baneblade: The tank to end all tanks.
The campaign is as good as ever, but the greater variety comes with its problems. You can play as any of the five races in the game now, including the infamous Tyranids, who get the award for the slowest talking leader of all time. The campaign has little re-playability because all of the earlier missions seem Copy-Pasted, only with different units for the player. I can't honestly say that I expected five great, full length campaigns that stood out from one another, but the campaigns have been a great strength of Chaos Rising and the original release. At least it serves as an extended tutorial for using the units each race offers.
The standard 'capture and hold' multiplayer is better than ever with the introduction of the imperial guard; a largely conscripted, force with 'bog-standard' infantry with commissar leaders that can execute their men to inspire better fighting (workplace motivation at its finest). They also have good tanks. I love good tanks.
Though the game can at times seem slow compared with RTS franchises like Starcraft, it still has those awesome moments that make it worth a look if you're looking for a strategy fix.
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