We start our side-scrolling tale in a forested valley, which I immediately begin hacking into planks.
Shortly after turning the once vibrant tree-scape into a barren ditch, I found the perfect spot to build my house... well, cabin... OK. Box. It does have a chimney, though.
A falling star then landed on my house! It's a sign (of a good future, or an impending death?)
I hunkered inside my tinder box, listening to the zombies thumping on the door; The floating demon-eyes lurked overhead like the eyes of a young boy playing God with an ants' nest. I was almost killed by Lucas, my guide, who decided it would be an excellent idea to open the door. Smeared with the flesh and grime of slain zombies, I talked to him, and he yielded some excellent advice:
"You should stay indoors at night. It is very dangerous to be wandering around in the dark." - Lucas the Guide on night-life.
And so began my pathological obsession with the Terrarian day and night cycle.
The sun was shining, and so was my pickaxe, and I soon gathered enough copper to forge a copper bow. Apparently that's meant to bend, but that's beside the point. I also collected enough iron to make myself an iron bucket. That's +1 defence to the head slot. Result.
Nighttime began to approach. I frantically ran back inside, shutting the guide in with me by placing a block in front of the door. As it happens, this single block at foot level stops all zombie movement past the door frame, so I abused this by swinging a sword over the gap, gathering as many coins and gubbins as humanly possible before the demon-eyes came out for the hunt.
I had begun work on my next NPC home, for the Merchant. I needed more silver coins, so I set off toward the jungle far to the right of my clearing. There was a cave, and inside that, a huge drop. I carefully placed torches as I went, watching my step. I used the cobwebs to slow my fall, allowing me to attach wooden platforms for an escape route as I slowly drifted down. I felt like I was playing Tomb Raider again. I found a chest! It was filled with shurikens, glowsticks, grenades and 8 copper bars.
Playing tennis with the jungle bats diving at me, I kept going... only to find another chest! More shurikens, more glowsticks (Sensing a theme here) and a blowpipe, which allowed me to use seeds as ammunition. I was chuffed. I started the trek back to 'town' with great crafting intentions.
My merchant had arrived, which is always a great moment. Now potions were purchasable, and I could have a piggy bank to store my
That night, I came across my tenth fallen star. That means a mana crystal, people. Mana Crystal! I had 20 mana! Now If only I had spells...
It was well overdue. I needed to get some real armour. That needed metal, and that needed a mineshaft.
After having slimes fall down with me as I dug directly down, I decided to go off sideways, so I thought I ought to be thorough about the whole thing.
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"You want thorough? I'll show you thorough!" |
Still, I wasn't going to take any chances. After snooping around on http://terraria.wikia.com , I took the recommended route of building a custom-made boss arena with wooden platforms to allow me to dodge the boss' attacks.
The darkness descends. I activate the 'Suspicious looking eye' in my inventory. A beastly roar splits the air as the eye of cthulu awakens. Using my platforms, which are evenly spaced to allow for jumping distance, I'm able to dodge his intermittent charges, and I swat his minions with my sword, constantly switching to my bow to keep up the ranged damage. I finally wear him down to 1200 health, which prompts him to switch modes. Instead of an eye, he's now the hungry jaws of cthulu. He charges every three seconds when he gets too close, so my jumping has to be precise to make sure I don't get clipped by him. Eventually, the final arrow meets its mark, and the demon explodes, yielding a tonne of gold and demonite ore.
And that's the satisfying thing about Terraria. It looks as though it were a child's game, but the organic character development, tactical gear decisions and the manipulation of the terrain make it seem like an MMORPG on steroids, and the way it both innovates and inspires nostalgia keeps me coming back to it. It was great when I first got it, and it's still great now.
Now that my Terrarian avatar has risked life and limb to rid the world of evil, I can
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